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W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it.This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
There are dozens of mechanics built in that require the concerted action of several, many, hundreds, even thousands of players.
Players also commonly use the terms Null-sec, Nullsec, NS, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status.
In nullsec the gloves are off: stealth bombers can use bombs and players can deploy bubbles; players frequently fly under not-blue-shoot-it (' NBSI') rules of engagement.
Wormhole space In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, and players can use bombs and bubbles at will.
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In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns.